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Description
Blue (Defensive Control and Bounce Effects) Blue decks tend to play a defensive, control-oriented game

Cards 8, 9 and 10 are uncommons, while card 11 offers your rare/mythic

Permanent graveyard hate like Rest in Peace can be quite good against Blue-Red Murktide as it hits both the Channeler and Murktide Regent

Here you exile three and they are playable just on your turn, but that ability to make mana equal to the card count in your foe's hand can help you with that this turn

Ruby ink cards generally encourage a lot of challenging opponents and taking a forceful approach , giving the player plenty of options to throw the opponent off their stride

But it also causes your opponents to lose life whenever they draw cards
