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eldrazi cards mtg Ravager target creature you control gains haste and gets +X/+0 until end of turn The History of the Eldrazi
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Ifrit Suplex Thunder Magic Triple Triad Unexpected Request Vaan, Street Thief Warrior's Sword Zell Dincht Airship Crash Ancient Adamantoise Balamb T-Rexaur Bard's Bow Bartz and Boko Blitzball Shot Cactuar Chocobo Kick Chocobo Racetrack Clash of the Eikons Coliseum Behemoth Commune with Beavers Diamond Weapon The Earth Crystal Summon: Esper Maduin (Esper Origins // Summon: Esper Maduin) Esper Origins (Esper Origins // Summon: Esper Maduin) Galuf's Final Act Gigantoad Goobbue Gardener Gran Pulse Ochu Gysahl Greens Jumbo Cactuar Loporrit Scout Prishe's Wanderings Quina, Qu Gourmet Reach the Horizon A Realm Reborn Ride the Shoopuf Rydia's Return Sazh Katzroy Sazh's Chocobo Black Chocobo (Sidequest: Raise a Chocobo // Black Chocobo) Sidequest: Raise a Chocobo (Sidequest: Raise a Chocobo // Black Chocobo) Summon: Fat Chocobo Summon: Fenrir Summon: Titan Summoner's Grimoire Tifa Lockhart Tifa's Limit Break Torgal, A Fine Hound Town Greeter Traveling Chocobo Vanille, Cheerful l'Cie Absolute Virtue Balthier and Fran Black Waltz No
I'm not sure what about reminder text rubs some players the wrong way, but the topic seemed perfect for a kill mechanic

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#4 I figured as much, like when it says "from the cards you put in your graveyard reveal one at random", that just means figure out some way to randomly select a card

And if you cast it normally, its still a solid body

Having lots of lands that can produce two or more colors will help avoid these types of scenarios
