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My final advice would be: use the basic frame structure as a constraint (limitation breeds creativity, Mark Rosewater says), and if needed work from there to create new details that are really meaningful for the game, and be more careful not to create more noise

The ingenuity of lesson/learn is that almost every lesson becomes playable when you dont have to put it in your mainboard

You could take the cat typal approach with this commander, though that's not necessary

and have the proper payment setup

Many players might overlook these one-drop Merfolk when evaluating cards for Constructed play, but I believe these one-drops have a lot of potential in the right aggressive shell

Adkison later wrote on the idea on a USENET post "If executed properly, [the cards] would make us millions." [60] Adkison immediately agreed to produce it
