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mtg dnd commander decks Legends: Battle for Baldur's Gate Commander • Arena Zone MTG: D&D Adventures in the
Description
I think it'll be decent, especially in a deck pushing through with lots of little mites

If you dont have enough instant and/or sorcery cards in your graveyard as your upkeep begins, Curious Homunculuss last ability doesnt trigger

So, we're going to examine the strongest and most impressive tribal stables within the Commander format

It has defender and loses all other abilities

Using any equipment that has an equip 0 like Shuko you can get two triggers per creature in play, ramping and drawing a bunch of cards

Im not sure Id drop this as a generic ramp spell, although I do love the color fixing
