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Commander Winter, Misanthropic Guide Ward At the beginning of your upkeep, each player draws two cards
Group hug cards tend to drop off significantly in 1v1 settings since you can no longer politic your way around optimal game actions, like getting absolutely piled on by a board full of creatures

I used columns N and O to mark where the different sequences could fit together (overlap of 2)

The need to attack with your creatures in order to receive a cost discount can be a bit awkward as it may force you to make some less-than-savory trades

With the right removal and creatures in play you can set yourself up for a massive strike

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